Task 1

These are the two 2D platformers I have researched-




Super Mario Bros 2D Level design
Super Mario Bros was a 2D platformer released September 13th 1985 for the NES (Nintendo Entertainment System). Being a 2D platformer, a lot of emphasis was made on level design to keep all stages of the game interesting.  The game was separated into 8 worlds with multiple stages in each.

One notable aspect with each world is that they escalate in difficulty, keeping the player on their toes throughout. This made the player think how to approach each situation and freshened their experience every time they entered a new world. One example of difficulty is world 8-4. This is the final boss level and has multiple stages.  Initially, the level takes the approach of the previous 3 stages by throwing in pits and various other enemies. Since the design is familiar to what they have faced before, albeit with tougher enemies, the player can proceed through the level with relative ease. However, the level then throws the player into a water environment forcing them to change their strategy and adapt to survive the stage. After they have gone through this, they come upon the final boss, in this case, Bowser. A boss is an enemy, usually with a great importance in the story, and generally requires the player to use all their knowledge of the game mechanics to defeat and sometimes their downfall allows the player to acquire a reward like a power up or a piece of high quality loot. Due to this the player has to go all out to defeat Bowser and not just win the level, but the entire game with that being the reward for defeating the boss.


World 1-1 - This map shows the starting area, and the obstacles the new players would of faced.

World 8-8 - This map shows the layout of the level, including the different environments, obstacles, and the final boss mentioned in the paragraph above.

Another example of good level design is the first stage. The player is thrown into the level without knowledge of the games controls. They are forced to adapt to each situation quickly, keeping a tense feeling throughout. It starts off with no enemies and only platforms, allowing the player to practise with the controls. The level then gets more challenging with enemies being introduced. Since Goomba’s can only be defeated by being jumped on, the player has to find out for themselves, maybe dying in the process. To aid their efforts, the game provides ‘1UPS’ that give the player extra lives if they make a mistake. This is a common convention in older platformers. There is also collectibles called ‘Rings’ that allow for the player to gain high scores which can be used to show their skill at the game. (Image’s taken from VGmaps.com)


Rayman Origins 2D level design

Rayman Origins is a modern platformer released on the 15th of November 2011 for the Nintendo 3DS. It is a platformer and as such, has various concepts and mechanics from older 2D platformers. For example, the first level increases in difficulty as the player progresses through it. It initially starts with simple platforms to progress across, but as the player progresses, enemies are introduced, forcing the player to manoeuvre around the level while avoiding or attacking the enemies
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 Just like older platformers, Rayman Origins, has collectibles, in this instance, ‘Lums’, which allow you to progress through the game. This is the games ‘Ultimate Goal’, which is to collect/save as many Lums as possible which is done via breaking cages in which they are kept. This is just like older platformers, which all have an ultimate goal, for example Super Mario Brothers which is to save Princess Peach from the villainous Bowser. This gives the player motivation to adapt and overcome every new enemy or obstacle to achieve that goal and beat the game.
 There is also items within the game that enhance the players ability’s such as ‘Blue Punch’ which increases the players offensive ability which is similar to, yet again Super Mario, which has mushrooms that had positive effects on the player character. Items are a tried and tested aspect of 2D platformers that has become a staple of them ever since as shown by the inclusion of them in Rayman Origins, even 30 years after they were first introduced.

Just like older platformers, Rayman has Boss fights. This enemy provides the player with a harder enemy to defeat and provides them with a challenge. This has once again been a staple of 2D platformers, among other genres, which shows that Rayman Origins is an old school platformer at heart, which shows how timeless games like Super Mario Bros are even now enjoyed and appreciated by modern gamers.

The first level
 The game also has three primary areas that have different ways to traverse them, and provide new obstacles in each. This forces the player, to once again, adapt to get through and finish the level, and eventually the game. This keeps the player interested, due to scenery change. This enhances the players experiences and convinces them to keep playing.  (Image taken from GiantBomb.com)