Task 4 Prototype


At the start of the tech demo, the player (Red sprite) is spawned on a small platform, which is shielded by a higher platform (Seen in the second pic). This allows for the player to learn the basic movement controls while being shielded by the platform, giving them security from the turret (seen in the second pic).

Once the player has got the basic controls, they start advancing up the platforms. Upon doing so, they come across the first enemy, a turret (The green sprite). They have to navigate the platforms, while avoiding the bullets spawning form the turret. If the player makes contact with the bullets, the player health bar goes down (The yellow sprite). Upon the loss of all health, or the instance that the player falls off the platforms, the 'GAME OVER' text opacity is set to 100 and every other sprites opacity is set to 0 allowing for it to be seen. After a set amount of time, in this instance 3 seconds, the tech demo is restarted. The same event occurs if the player collides with the turret.

After the first set of platforms is passed, the player comes across another turret, and a secret explosive (small blue sprite) on the platform directly below the turret. The player has already encountered a turret, and they know what they look like and act, so it is no surprise to the player, but they are unaware about the explosive, and will have to learn what it looks like, and how to overcome it. This gives variety to the tech demo, and keeps the players on their toes, and wary of other potential threats. The platform has also been programmed to move up and down, making it hard for the player to avoid the explosive giving the tech demo a level of challenge. This would give the player a feeling of satisfaction for overcoming the obstacle, in this instance the mine.

Once the second enemy and the mine has been overcome, the player comes across the course end. In order to end the tech demo, the player has to collide with the winning flag, as seen above. Once they have collided, the opacity of the 'COURSE CLEARED' text is set to 100 and the rest of the level's opacity is set to 0 allowing for the victory screen to show.